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Photometric Lighting: Bounced Light Calculation. Working with Shaders to Control Specular Highlights. Materials and Mapping: A Different Approach.
#3DS MAX 6 FUNDAMENTALS PATCH#
Organic Modeling with Spline Cages and Patch Surfaces. Materials with Procedural Maps as Patterns. Adding Fill Lights to Simulate Bounced Light. Fundamental Outdoor Lighting with Standard Lights. Building a Scene in a Collaborative Environment. Tracing Contour Maps to Create 3D Terrain: The Process. Merging Objects from Other 3ds max Files. Building Superstructure with New Modifiers. Primitive Objects and Editable Poly: A Starting Point. 2D Shape Sub-Object EditingPractical Applications. 2D ShapesA Foundation of Efficient Modeling. Fundamental Modeling Techniques: The Building Blocks. Important Fundamental Concepts in 3ds max 6. Workflow: Keeping the Process Running Smoothly. Sample Chapter - 1.81 mb - Chapter 9 - Diving Deeper into Modeling Techniques Table of Contents ĭiving Deeper into 3ds max Modeling Techniques Coverage also includes freeform lighting, animating in world space, adding realistic dynamics with reactor, and video post-production. Then, he focuses on interior scenes, introducing 3ds max modeling techniques for radiosity and efficiency more sophisticated approaches to materials and mapping and the software's powerful animation controllers. Next, he introduces the fundamentals of modeling, applying materials and maps, applying realistic lighting, and effectively integrating animation. Boardman begins by introducing the fundamental concepts students need to work with 3ds max 6. Leading 3ds max trainer Ted Boardman covers every core technique and skill for making the most of 3ds max 6 in virtually any application or industry, including computer/video games, web content development, film, television, and architecture.
#3DS MAX 6 FUNDAMENTALS HOW TO#
Learn how to work effectively and efficiently through production techniques covered in this book. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max 6 that make it even more powerful and easier to use. Other: Includes any assessment tools that do not logically fit into the above categories.For the new user or seasoned pro, Discreet authorized trainer, Ted Boardman, explains the latest version of the most popular 3d program. Skill Demonstrations: All skill-based and physical demonstrations used for assessment purposes including skill performance exams.Įxams: All forms of formal testing, other than skill performance exams. Problem solving: Assessment tools, other than exams, that demonstrate competence in computational or non-computational problem solving skills. This is a degree applicable course but assessment tools based on writing are not included because problem solving assessments are more appropriate for this course. Writing: Assessment tools that demonstrate writing skill and/or require students to select, organize and explain ideas in writing.